Priming Your Players

Starting a new campaign can always be daunting. Especially with players that might not know you as a DM. Over the past couple of months, I’ve started three official groups. Each one is a little different, but I’m excited for all of them. Something I’ve started using to expose my players to my expectations and the world they’re about to jump into is by using a Player Primer.

What is a Player Primer?

A Player Primer is a document that is provided by the DM to provide some background and expectations for the players. This is helpful in multiple ways like: introducing the world and themes, what to expect as a DM and as a Player, and other things that you might need to tell your players. A primer can be as detailed as your may like, but know that not every player (unless you have an extremely rare and dedicated group) will read through the document entirely.

Here is an example of my primer for my players for the Wild Beyond the Witchlight:

Looking at the document above, you can see that I touched on what I expected from my players and what they might expect of me. I provide points of interest for the players to know when thinking of characters to play during this game that is going to be run. In example, the Wild Beyond the Witchlight is a low level campaign, so players might not want to play a character that would be more fun to play at higher levels. I also give information that their characters would know about the setting that they’re going to be inhabiting.

How do I start?

There’s many places that you can start with a player primer, but a good start is beginning the primer with things outside of the game. This means like what to expect of the participants of the sessions. Then once that is determined jump into what the players need to know about the world in regards to character creation.

Thrill of Possibility MTG art by Steve Argyle

Players need to know what they can and cannot do in regards to character creation. Having limits for characters gives a level playing field for the party. It also saves you, as a DM, a lot of research since you won’t be looking up a 100 page document on DMsGuild regarding a class that a player wants to play in your campaign.

Where can I find information to include?

Information is always a plenty, but what should you give your players? After going through some housekeeping regarding your expectations, you’re going to be diving into the information regarding the world of your campaign. Well it’s a given that you can’t give all the information to the players, but definitely a enough to curb their curiosity from researching on google and spoiling information for themselves. Some safe things to include would be:

  • Adventure Background
  • Information on the setting that is outside of the campaign
  • Things that their characters would know through common lore or storytelling
  • Information on travel within the setting
  • A map

As a DM, you get to decide what your player know and don’t know. It’s important to give them enough that they’re ready to engage with the setting, but not so much that they’re an expert to the world their going to jump into.

How’d you make yours look so nice?

This will be a full post for another day, but I created this document through the Homebrewery.com. It’s a great tool for anyone making anything for DnD. it formats the document to look like it came straight out of a DnD Book. I would highly suggest checking out this site to be able create documents that will bring even more immersion to your table.

It’s a combination of CSS and Markdown work, I know that might sound daunting. Though, once you get the hang of it, you’re going to be using this site a ton! There’s a great how to guide available that I will list in the links below.

Links

The Homebrewery: https://homebrewery.naturalcrit.com/
Homebrewery Formatting Guide: https://homebrewery.naturalcrit.com/share/HJWLQsTwUZ

Wild Beyond The Witchlight: Lost Things

Art credit: Wizards of the Coast

I’ve been waiting for this day ever since I’ve heard the announcement about the Wild Beyond the Witchlight. I was so excited that I paused my current campaign that was going to potentially travel into the feywild in order to wait for the magic that was going to be included with this release.

The magic was worth the wait.

From the backgrounds to the new races, my group got excited to dive into the Wild Beyond the Witchlight. Several of my players switched characters from what they were playing before. I was going to jump in from that campaign (I’m going to miss you Dolemwood), but as a majority started new, we began anew.

I had the chance to play through the Lost Things session zero as a player during the DnD celebration/virtual play weekend. My little forest gnome, Puyri, had a grand time as a little squirt going through the carnival. I enjoyed this session zero so much, I was waiting on Dmsguild.com to be able to snag it for my own uses.

Highlights

When I told my players that they would only need a name and a race, they were confused. What about all the other things we need for our characters?? Once we got started, they totally understood why. In the Lost Things Session Zero, Players will be playing their future characters as their much younger self’s. They will all have a connection with a Owlbear Cublet, Juniper, that will bring the group together and get into some trouble within the Witchlight Carnival.

While I was playing, I never realized how much fun roleplaying as a child would be. Secretly, but not so secretly, Puyri wanted to cuddle everything. When it came to my players, they had so much fun as a little young gang. As a DM, it was great for my characters to have this initial connection with one another from the beginning.

I chose not to give my characters minor curses, but they rolled for their lost items off of the Feywild trinkets. They just didn’t know that these items were going to be gone by the end of the session.

As a DM, It was really nice to be able to get into the weirdness that is a fantasy carnival. I’ve always struggled with using different voices, but I felt like anything I did would just fit into this world. I’m excited to see how this adventure will help me progress as a DM in the future.

Need to Work on:

I should’ve made more of a point to introduce the thieves sooner in the adventure. I felt like I was having an ‘oh shit’ moment when I remembered what I had to do for them. These fiends are crucial for the progression of the story. This adventure is definitely one that you have to know the timing of everything.

Tips and Tricks

  • The first one, read the entire pdf for the session. It is really helpful to be able to tell your players what they’re looking at.
  • Use the Story Tracker. I honestly didn’t think that I would need to use this, but there are so many moving parts. Have a tracker ready to go before you get started.
  • Play some fun carnival music in the background. My players really enjoy being immersed into the world as we’re playing. I’ll include some links to some that I used down below during the session.
  • Have fun! This session shouldn’t be super crunchy at all. This is going to be a fun and silly roleplaying session. You might have characters through mini tantrums or looking for the next shiny thing to add to their collection.
Art Credit: Wizards of the Coast

Links:

Documents:
Lost Things Session Zero (Its free!): https://www.dmsguild.com/product/372375/WBWPR-Lost-Things?term=lost+things

Music:
https://www.youtube.com/watch?v=4S3VseNyKfs&t=35s&ab_channel=AshtonSpencer
https://www.youtube.com/watch?v=BQDeEmGx5y4&t=2065s&ab_channel=Delver%27sSymphony
https://www.youtube.com/watch?v=lIEP53VNp_0&ab_channel=AshtonSpencer

Coming Soon: The Witchlight Carnival

Who Am I?

It’s such a simple question, but holds so much to each person that answers it. There’s no right way to define who you are, but only to be true to who you are to yourself.

So, I’m Gabby. I’ve lived in the Pacific Northwest for the majority of my life. I love playing tabletop games and many other hobbies. I’m a creative and strive to express myself in as many forms that I might be able to learn. I’m mostly going to be posting my creative writing or writing about tabletop gaming, but there may be a post or two about photography shoots I’ve had the opportunity to take, or books that I couldn’t just set down.

Dungeons and Dragons has become a huge part of my life lately. It’s been apart of my life for the past seven or so years, but with the pandemic I’ve been able to use it as a facility to express my creativity. I’m starting to run the new campaign Wild Beyond the Witchlight from Wizards of the Coast. I’ll be sharing my journey of running it as a DM and including some tips and tricks. So stay tuned!

Now for some of the typical background, I’m 27 years ago and I live with my wonderful partner and our two furbabies, Ash and Paxton.

Alex, Ash, and I on a camping trip in October 2021.

We live a fairly busy life and we’re working on balancing all of the good, busy, and necessary for our every day. We spend a fair amount of time in the outdoors and I’ll be sharing some highlights from the small adventures that we take.

I went to school originally for a business degree and ended up with a liberal studies degree with a minor in political science. I loved going to school! My favorite courses were always the writing ones and I do miss the prompts that those classes forced me to complete. I just have to force myself now.

My family is Indo and I’m so proud of my heritage. I’m excited to share some recipes that have been passed down through my family and share the tastes of my history.

Thanks for taking the time to learn a little bit about myself!

Was There Survivors?

She walks to the front of the room. Eyes bring warmth to her back as she walks in between the groups. Soli rubs the papers between her fingers, feeling the dry fibers on her skin. Moisture arises on her palms. The carpet is speckled with hues of reds and blues. 

A small wooden stage sits in front of the groups. Just a small step with only room for one. Soli didn’t feel like she’s just one. The weight she’s been carrying is enough for a small village. The pressure from herself out weighs the weight from the groups of people sitting in the room. The step up feels like summiting a mountain, but will only a small pass on the side of the cliff. 

He is white, One of the men staring. She clears her throat. This isn’t just about speaking, this is about building and representing, this isn’t about her. It’s about the ones that were silent. The weight upon her back grows heavier. 

The lights in the room all pointed to her, but when she looked at that man his eyes were shaded by the light reflection in his glasses. He would be able to hide after this. He looked like everyone else in the room. Soli stood out. She is a woman, and she is not of white skin. 

She starts to speak. With the flow in the room, her brain masks everything with silence. There isn’t anything that she could comprehend within the stares or the whispers among them. Soli read the list that was on the bottom of the paper. She read a list of names. People deceased. Gone. 

“Was there survivors?”

No.